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Tasha’s Cauldron Of Everything: Feats Get A Final Print In D&D’s Newest Rules Expansion (Pt. 2)

Tasha’s Cauldron Of Everything: Feats Get A Final Print In D&D’s Newest Rules Expansion (Pt. 2)

Tasha’s Cauldron of Everything is in the midst of release, and already players are foaming at the mouth for any new information on the content inside. Wizards’ new book offers players new subclasses, feats, magic items, character creation rules, and more.

If you haven’t seen the first part of this series, we covered the Artificer Initiate, Chef, and Crusher feats finalized in Tasha’s Cauldron of Everything. The article below will cover the Eldritch Adept, Fey Touched, Fighting Initiate, and Gunner feats.

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Eldritch Adept – (Prerequisite Spellcasting or Pact Magic feature) Studying occult lore, you have unlocked eldritch power within yourself: you learn one Eldritch Invocation option of your choice from the warlock class. If the invocation has a prerequisite of any kind, you can choose that invocation only if you’re a warlock who meets the prerequisite. Whenever you gain a level, you can replace the invocation with another one from the warlock class.

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Fey Touched – Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. You learn the misty step spell and one 1st-level spell of your choice, which must be from the divination or enchantment school of magic. You can cast each of these spells without expending a spell slot, and once you cast either of these spells in this way, you can’t cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spellcasting ability is the ability increased by this feat.

Fighting Initiate – Your martial training has helped you develop a particular style of fighting. As a result, you learn one Fighting Style option of your choice from the fighter class. If you already have a style, the one you choose must be different. Whenever you reach a level that grants the Ability Score Improvement feature, you can replace this feat’s fighting style with another one from the fighter class that you don’t have.

Gunner – Increase your Dexterity score by 1, to a maximum of 20. You gain proficiency with firearms, and you ignore the loading property of firearms. Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.

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If you like this subclass and would like to see more, it’s recommended to visit the D&D website for more information. Stay tuned to find out more about the feats in Tasha’s Cauldron of Everything.